28mm Renaissance at The Worlds, Derby 2015
TYW German Catholic vs TYW French
Game 1 TYW German Catholic vs TYW French
Game 2 TYW German Catholic vs TYW French
Game 3 TYW German Catholic vs TYW German Catholic
Game 4 TYW German Catholic vs Later Imperial Spanish
Derby - centre of the universe, industrial powerhouse, heaving hub of commerce, industry and global travel connections. And also what appears to be a "converted" agricultural building at the end of the runway of East Midlands Airport. (That's "converted" in the sense that someone had shoo'ed all of the cows out of it a day or so before the event opened).
The lists for the TYW German Catholic and TYW French from this game, as well as all the other lists from the games at The_Worlds_Derby can be seen here in the FoG:R Wiki.
The Central London Dream Team had been somewhat disrupted by the swift exit of our Dutch comrade, and he had been replaced by Simon Lurkio - making us a team of two Simons (and me). The themes were TYW in 28mm, an Asian Stuff theme and a 15mm slightly post-TYW theme - and I took the chance to wheel out the big toys yet again, with a classic "my troops have those flags" TYW German Catholic army.
What's Going on Here Then?
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As well as the flags, there was some logic to the choice - three Superior units all with Regimental Gunnes formed the core of the army. The list also came with an option to field its artillery as cheaper light artillery, and as we were in a 28mm competition using 40mm move distances this would probably only result in 1 or 2 rounds of them not shooting, making the points saving something worth having. The competition-specific rule was that heavy and Medium artillery could not be deployed in such a way that they could shoot into the flank sector - but this did not apply to lights, so again another advantage for free!
The first game was against my nemesis from earlier in the year, Bob Medcraft
Bob…
Bob was using a TYW French army - and as an Oxfordian it was textbook Ben, with a solid unbroken line of shooters and little guns, the two-packs of dragoons and some somewhat irrelevant Horse. Knowing that the enemy would have more at long range shooters, but also would want to close to combat in order to take advantage of their Impact Foot characteristics I cunningly deployed some Cuirassiers in the middle of my line, making charging rather a dicey business for the French.
My line of large men inched (or 40mm'ed) forwards to form their own coherent line - my three superior units were all deployed in the centre, with the spare Cuirassier unit out on my right flank.
Thirty Years French Reviewed
The French had no variety and even less imagination - it was infantry all the way, and on my right they started the game by marching proudly into the flank sector confident in the knowledge that the only opponents they might be shooting against would be Horse.
On the left the "they really should be hiding at the back, this will all end in tears I tell ye laddie.." Carbine armed German Reiter unit were tempted into joining the German Dragoons and some of the Average infantry to start having a bit of a pop at pushing back the rather exposed French dragoons who had boldly rushed forwards onto a plantation-covered hill. The French were looking a little strung out on this side, and were spreading infantry units a little thinly as they sought to cover the gaps between terrain
The Germans, resplendent in their blue Bavarian uniforms (no, I have no idea either… ) advanced proudly towards the end of the French line of battle.
The Secret Weapon - the Cuirassiers, in the middle of my line - were poised and ready to take on the slowly advancing Frenchies when they slow creep forwards inevitably turned into a headlong rush.
Three Minutes, One War
With a resounding clunk the Average (ie brown uniformed) German infantry locked onto the rear of the two light guns, adding their muskets to the shooting of the not particularly Grand battery.
One of Warlord Games finest personality figures, Count Tilly, waved his Bible and urged the Germans on, whilst still secretly hoping that the more civilized form of Tercio warfare would somehow make a mid-game comeback….
With the French creeping forwards, the Germans were now teeing themselves up for receiving the charge - the main line of Superior infantry units in their Red, Green and Blue (all separate - please!) coats had stepped forwards along with some of the regular infantry, leaving the artillery safely out of stepping-forward range for any cheeky French charges. The Cuirassiers were also nicely placed too - including the unit which had started over on the right flank - faced by a wall of pike and shotte it had redeployed behind the main German line and was now reaching the centre.
The French were coming off worst in the shooting exchanges - the German artillery having some telling additions to their infantry's musketry - and now some of the Average French units were starting to look rather unwell.
Using a 2-unit sledgehammer to crack a 2-dragoon nut might well be overkill, but it had also cleared the terrain on the left and now the "too many to fit" German units faced the dilemma of whether or not to advance through the terrain onto the flank of the French line.
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Give More Cash To McNeill!
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Kickin' Ass, Takin' Names in the TYW!
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The Result is a ...............
Click here for the report of the next game in this competition, or read on for the post match summaries from the Generals involved, as well as another episode of legendary expert analysis from Hannibal
Post Match Summary from the TYW German Catholic Commander
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Hannibal's Post Match Analysis
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Hannibal Reply next game
Click here for the report of the next game in this competition
You can also comment, "like" or give feedback on these reports on either the Madaxeman.com Facebook Page or the Madaxeman.com Blogger Site.
Game 1 TYW German Catholic vs TYW French
Game 2 TYW German Catholic vs TYW French
Game 3 TYW German Catholic vs TYW German Catholic
Game 4 TYW German Catholic vs Later Imperial Spanish
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