ADLG-R - the Basics
What's different to ADLG Ancients
With the author-approved fan-made ADLG Renaissance system now gaining traction, I recorded a series of short videos with Simon LeRay-Meyer the main author, to try and run through the basics of the system with a particular focus on the differences to ADLG Ancients
This is mainly down to the use of these double-width bases for infantry formations in the Renaissance version, which are pretty simple once you get your head around how they work but can trip up someone who is familiar with ADLG Ancients if you are not mindful of what and why they are deemed necessary in Renaissance ADLG
The videos were a bit of an experiment using my webcam and recorded very simply on Zoom, so the quality isn't exactly top notch - but hopefully we manage to be chatty and engaging enough to carry you through that, and in so doing manage to get across the key ways in which these double units actually work and operate on the battlefield
The videos are in sequence, and can also be viewed on the Madaxeman YouTube Channel in sequence too
There is a now an ADLG Renaissance website too
The Basics
The first in a short series of videos taking you thought some of the underlying concepts and basic mechanics of the Renaissance supplement for the L'Art de la Guerre wargame rules.
This video is recorded with Simon LeRay-Meyer (the author), and covered the core concepts underpinning the rules, the historical scope, army lists covered, and goes through some of the key differences to ADLG for Ancients, most notably in how infantry in ADLG-R are set up as "permanent groups" of 2 standard units.
Pike & Shot Units:
The second (rather short) video in this series discussing the basics of ADLG Renaissance, this time covering how "double width" Pike & Shot units came about, and how they are represented on table.
Infantry Movement & Shooting
How standard Pike & Shot units move and shoot in the Renaissance version of the L'Art de la Guerre tabletop wargaming rules
Pike & Shot Combat:
A run-through of the basic mechanics involved in the ADLG-R ruleset showing how two ("double width") standard Pike & Shot infantry units who have already exchanged musketry fire then get into combat with one another.
Janissaries & Guns vs Pike & Shot
A run-through of the basic ADLG-R mechanics and factors when a unit of Ottoman Janissaries, supported by a Heavy Gun, shoot at and then close to combat with a standard Pike & Shot infantry unit
Janissaries vs Pistol-armed Horse
This video shows combat between two different types of infantry - Musket & Impact Janissaries, against Swedish Thirty Years War cavalry charging in with Pistols in the L'Art de la Guerre Renaissance tabletop wargaming ruleset
The Janissaries are again supported by an Ottoman artillery unit which takes part in the shooting phases that happen before the two combat units get into close quarters fighting with one another
Tercios & Keils
This video showcases the monster units from the early part of the Renaissance period, Tercios, Kiels and (in passing) mentions Colunelas too, and shows how they work and are represented in the Renaissance supplement for the L'Art de la Guerre ruleset
Regimental Guns, & Authors Overview
This 8th video covers how Regimental Guns are represented in Renaissance L'Art de la Guerre, with a worked-through example of firing and combat. The video also includes a final word from the author Simon LeRay-Meyer how the rules play out in practice
There is a Playlist for ADLG-R videos on the Madaxeman YouTube Channel too
How to easily rebase your figures for ADLG-R