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Later Horse Nomad

This list covers loads of people, including some of the Mongols not covered by other lists. The most interesting others are The Uighurs - more properly called the On Uyghur Toquz-Oghuz Orkhon Khanate, the Uyghur Khaganate stretched from the Caspian Sea to Manchuria and lasted from 745 to 840 AD, administered from the imperial capital Ordu-Baliq, the first city built in Mongolia. During the imperial phase, the term Uyghur denoted any citizen of the Uyghur Khaganate, as opposed to the Uyghur tribe. In 840AD, following a famine and civil war, the Uyhgur Khaganate was overrun by the Kirghiz, another Turkic people. As a result the majority of tribal groups formerly under Uyghur control migrated to what is now northwestern China.

The Quarakhanids or the Karakhans (Great Khans) Dynasty was the westernmost of the three Uyghur successor states and ruled between 940–1212 in Turkistan and Maveraünnehir. They converted to Islam in 934 under the rule of Sultan Satuq Bughra Khan (920–956 AD). Together with the Samanids of Samarkand they considered themselves the defenders of Islam against the Buddhist Uyghurs. During this period mosques, schools, bridges, and caravansarais were constructed in the cities. Kashgar, Bukhara and Samarkand became centers of learning. After the rise of the Seljuk Turks in Iran, they became nominal vassals of the Seljuks as well. Finally all three states became vassals to Genghis Khan in 1209.

Who are these Mongols anyway then?

The FoG army lists reproduce the Mongols in many guises. They are:

Using the army in FoG

You may want to review the Troop Types in FoG shooty cavalry page of the FoG tactical guide methinks...

  • Like other shooty cavalry armies, your battle plan is usually to stake out as much ground as possible to block enemy Second Moves, at least in some sectors, and leave ample manoeuvre room behind your lines. Getting first move is very helpful so losing the PBI roll is preferred by some players, although your tough Cv may be willing to face the enemy in close combat, so its therefore less critical to keep lots of manoeuvre room to the rear.
  • Sometimes you are lucky and the enemy deploys with a hanging flank you can readily outwing and envelop, or a good flank march opportunity presents itself, but often the terrain and enemy dispositions limit you to a frontal approach of disrupting, loosening and disjointing the enemy line of battle with shooting, threats, and uncontrolled enemy charges in order to expose gaps, flanks and other weak spots you then exploit with concentrated shooting or timely charges
  • Destroy or flee enemy Skirmishers, draw their mounted and aggressive foot away from their other troops by skirmishing - he will have to charge shooters to reduce their effect - pick off isolated detachments, and provoke charges where possible. Work around his flank and hunt his BG count filler such as Mobs and LF.
  • Ultimately your cavalry will need to be the ones to win the battle for you by running down your opponents - remember this and don;t expect your LH to do all the work in eroding enemy morale and competence to breaking point.
  • One common mistake with all Shooty cavalry is to take advantage of the possibility evade too often - superior armoured cavalry swordsmen are still very potent combat troops against most enemies, and it is often better to advance in 2 ranks (inflicting more shooting as a result) and take on any enemies in hand to hand combat.
  • The time to commit is once an enemy has gone disrupted, or if they have lost bases - waiting and skirmishing in the hope they go fragmented may well be gilding the lilly.
  • Superior (un)protected drilled cavalry are not too bad when combined with other LH on a flank - they will outmatch standard LH who might otherwise risk standing up to your expensive Superior LH - and may catch them when they evade. They are just as good as armoured cavalry against Heavily Armoured knights as well.
  • By using several LH BGs, you run those up the middle and slow down the enemy's (hopefully) less maneuverable units. With the flanks unprotected, you should overload a flank with your cavalry and light horse. Try to swing your LH around the flanks and rear of a single anchor.
  • I've seen my buddies drop no less than 9-10 dice onto a single BG. For most BGs, you are hitting on 4s and should get 4-5 hits easily (especially with your re-rolls). That means, every time you can pull that off, your opponent will have to test with a -1 or -2 and take a deathroll! No, you don't win quickly, but it is hard to lose too.
  • One of my frequent opponents complained that an army like the Mongol Conquest have too many superior and not enough dice. You end up taking too long and running out of time to win. To offset that, he prefers to use the LH to disrupt an opponent and then charges in with a slightly less expensive, Superior, Armoured Lancer Cavalry. You end up busting through that anchor more quickly and can then ,rapidly, take advantage of the failed battleline. This (of course) means that you have to find a different steppe army (perhaps the Huns?)...

Tournament Results with this army

Have a look for them on the Official FoG Database on the FoG site

User-contributed links about this army:

Allies

Put information on allied contingents here - including recommendations on which to use, and why.

Painting and Collecting the Army

  • Paint schemes, insignia, shield designs? Put it here.

15mm Manufacturers supplying figures for this army

You can see some of the figures in the Ancients Photo Gallery also on this site. The Mongols had many subject troops, so look at the other Arab and East European ranges as well.

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Army Lists

Sample army lists for this army
Name of Army / Date

  • Using asterisks inthe edit mode creates a bulleted list in the actual site
  • This is a lot easier to do than easier than setting up tables
  • For FoG I suggest listing your army in order or march
  • with troop desctiptions on each line, for example
  • 4 HF Armoured Average Drilled Impact Foot Swordsmen
  • 8 LG Undrilled Unarmoured Poor Bowen
  • Dont forget to include your Generals !!!

Include any notes you want here, including comments on how to use - or play against - the army.

Remember to leave a line before you copy the above section as a template for your own list

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