Testing ADLG at 400 points
I've been playing ADLG for about a year at the CLWC and find it great way to play with 15 mm in the 2 to 3 hours I have spare on a Monday night. I've played 300 points games at the club and in a competition and enjoyed having 'more toys' on the table
As a variation and to see what it played like I played a 400 point game with Ted at the club, but, not as it is in the rule book.
I thought we can run 400 points - but with 3 commands and let the dice stay as the roll. If you are not familiar with the rule then this is a short explanation.
In the game you roll a dice and then divide the score by 2 and round up. This means you roll a 5 and get 3 pips to move. The reason for this is that the commands are smaller enough for this to limit the moves and the tactical decision you can make and by this make the game enjoyable.
In our game we would roll a 5 and get 5 pips to move the double sized commands we were playing with.
For simplicities sake we kept all the rules re deployment, generals additional pips the same and also with the terrain size and lay out.
In summary the game worked well and needed about 3 and half to 4 hours to play through to a result, even using a standard table size of 6 X 4. And that's why I play these rules - as you get a result nearly every time. I will stick with the 200 point game but I thought I'd post this note as it was a fun game and if you have the extra time on an afternoon at the weekend I'd recommend you give it a go.
Sean
The armies were:
Late Roman 389 AD
Command 1
Command 2
Command 3
Franks
(cmd structure not on a spread sheet- sorry)
I've attached a few pictures so you get a feel for the size of the battle. Initial deployment with Romans on the left as you look at this pic
My Romans on the left getting in to contact with the Elite warband