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A trawl through the bits box recently unearthed a large number of riderless horses, and an almost-equal number of horseless riders... so what else to do other than cobble together some Frankenstein-like mixups of stuff I had clearly decided not to bother painting at some point in the past!
Leading the way were these 6 FiB riders, which a bit of detective work revealed were from their Palmyran range.
To be honest they are so generic that they went into my "Roman" drawer, and may appear as Romans, Palmyrans, Byzantines or anything else with a uniform look and a javelin in hand.
In my current spirit of trying different painting techniques I've also done some very unsubtle "highlighting" on the blue cloaks to try and give them a "works at tabletop distances but looks weird close up" style... and I think I've certainly nailed at least 50% of that target with these guys!
First posted on 10 April 2026 | 9:00 pm
Even though I've been playing ADLG for ages now, I still have, well, "legions" of figures based up for earlier rulesets that are probably never going to see light of day under the ADLG army lists.
Some of my favourite "Roman" figures are the Late/Early Imperial Roman Archers from Donnington's originals ranges - their Imperial Roman archers paint up really nicely, and were much more prevalent in both DBM and FoG armies where units of 8-12 figures flitted across the tabletop, or indeed individual "psiloi" bases acted as rear support in integrated units with legionaries or auxilia.
In ADLG the numbers of Roman skirmishers is much smaller (ish..) in that you get 0-4 units in most Imperial Roman armies, each of which is a single "psiloi" base of two figures... and so there ends up being are a lot of 'spare' ex-FoG and DBM light infantry archers kicking around the streets of Rome looking for gainful employment .. which brings us to Rear Support.
In ADLG the concept of Rear Support also exists, but is generally represented either by having different units of infantry with archers in their second rank (ie having a duplicate legion, some with integral archers on each base, some without... and I may be mad, but I'm not that mad..), or more often than not, by having some marker-bases to show which units have "Rear support" in any given list.
Some of them are also new figures that I bought recently - yes, despite having planty of spares I decided that I simply had to have some more of the "eastern" ones, seen here at the front.
First posted on 4 April 2026 | 8:42 pm
Back in the mists of time a strange unknowable group landed on the shores of a far away land, ready and eager for war...
..but enough of the players at the last edition of the Devonian Classic ADLG event in Brixham, Devon - instead it's now long overdue for me to share some photos and super-abridged battle reports of how my Sea Peoples army did in their 4 battles on the shores of Torbay back at the beginning of last December!
The reports are pretty sketchy I'm afraid, partly as I didn't take many photos, but mainly as a load of real-world stuff happened right after the event finished which prevented me from cracking on with the reports whilst they were still reasonably fresh in my memory.
But anyways, there are some decent photos of Biblical-era troops in battle for you to have a gander at, as well as the army list for my partially-successful Sea Peoples Horde as well, so certainly worth sharing anyways in this post that appears on my website now.
The Sea Peoples' Leader can Sea You Now !
First posted on 27 March 2026 | 7:13 pm
The Red Copper 3D printed camels were printed out for me by "In the Navy" Harry at "100%" in the "15mm" scale format they are supplied in - but they do look a tad on the large side, and he has also done some at 90% for me too which are still on the painting table.
I've therefore taken a few shots of them stood next to other 15mm camels I own so you can see whether they look "too big" or not.
In all of these shots there is a caveat that the Red Copper ones are based on MDF + magnabase + a steel base, which I did to give them extra heft and weight.
The other camels will be on either MDF + magnabase, or sometimes even cardboard + magnabase, so will be a smidge lower due to having thinner bases.
Forged in Battle Camelphracts + Red Copper Camelry @ 100% of the 15mm print size
Red Copper and the (venerable) Essex Successor baggage guarding camelry.
This is quite a difference - in height, but also stylistically too.
Red Copper and the newish Museum Baggage Guard camels from their Z range.
Height wise the difference is not too much, but the width and overall style of the figures is very different - but viewed from a tabletop commander's standpoint, perhaps not so obvious really.
First posted on 18 March 2026 | 4:42 pm
First posted on 12 March 2026 | 11:00 am
In my occasional dabbling with 3D printed figures, I've had something of a mixed bag results-wise so far.
There have been the "upscaled too far - but still cute" Etruscans, the "fairly fugly" medieval Knights and the "great but too brittle" Numidians.
Next up on this route march to the future are some Red Copper Arab camels - replacing some very old, and very grim Lancashire Games Mahdist camelry that I've had far, far too long.
These Red Copper figures are really exceptional designs, with a huge amount of detail - the sheer amount of which only really becomes fully apparent when you start to try and paint them and begin to find extra straps, layers, details and bolt-on weaponry that you'd not really spotted in the unpainted prints.
That did mean that my decision to go for a "layering" approach with the paint for the riders (with the camels themselves being done with GW Contrasts) ended up being rather more of a labour of love than I intended - some of these camels have at least 24 different paints applied to them !
Anyways, first up are some Light Camels and Generals, 2 to a base:
I've gone for a fairly muted palette on the robes of the riders, with whites and duns but then adding a splash of colour with the banners, sashes and headgear - and of course the rugs on which the riders all sit.
There's about half a dozen poses in the set - no obvious "Commanders" as such, but more than enough to generate variety.
First posted on 7 March 2026 | 9:00 am
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